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	<id>https://witterpedia.thesamsmith.co.uk/index.php?action=history&amp;feed=atom&amp;title=Module%3AI18n%2Flabel%2Fen.json</id>
	<title>Module:I18n/label/en.json - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://witterpedia.thesamsmith.co.uk/index.php?action=history&amp;feed=atom&amp;title=Module%3AI18n%2Flabel%2Fen.json"/>
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	<updated>2026-04-19T21:38:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://witterpedia.thesamsmith.co.uk/index.php?title=Module:I18n/label/en.json&amp;diff=17&amp;oldid=prev</id>
		<title>Fecsmith: Created page with &quot;{ 	&quot;label_0ToMax&quot;: &quot;0 to max&quot;, 	&quot;label_0ToScm&quot;: &quot;0 to scm&quot;, 	&quot;label_Ammo&quot;: &quot;Ammo&quot;, 	&quot;label_AmmoPerShot&quot;: &quot;Ammo use&quot;, 	&quot;label_AmmoSpeed&quot;: &quot;Muzzle velocity&quot;, 	&quot;label_Announced&quot;: &quot;Announced&quot;, 	&quot;label_ArmTime&quot;: &quot;Arm time&quot;, 	&quot;label_Armor&quot;: &quot;Armor&quot;, 	&quot;label_AutoZeroingTime&quot;: &quot;Auto zeroing time&quot;, 	&quot;label_Availability&quot;: &quot;Availability&quot;, 	&quot;label_Biochemical&quot;: &quot;Biochemical&quot;, 	&quot;label_Brochure&quot;: &quot;Brochure&quot;, 	&quot;label_Capacity&quot;: &quot;Capacity&quot;, 	&quot;label_Cargo&quot;: &quot;Cargo&quot;, 	&quot;label_ChargeTime&quot;:...&quot;</title>
		<link rel="alternate" type="text/html" href="https://witterpedia.thesamsmith.co.uk/index.php?title=Module:I18n/label/en.json&amp;diff=17&amp;oldid=prev"/>
		<updated>2025-03-10T01:26:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{ 	&amp;quot;label_0ToMax&amp;quot;: &amp;quot;0 to max&amp;quot;, 	&amp;quot;label_0ToScm&amp;quot;: &amp;quot;0 to scm&amp;quot;, 	&amp;quot;label_Ammo&amp;quot;: &amp;quot;Ammo&amp;quot;, 	&amp;quot;label_AmmoPerShot&amp;quot;: &amp;quot;Ammo use&amp;quot;, 	&amp;quot;label_AmmoSpeed&amp;quot;: &amp;quot;Muzzle velocity&amp;quot;, 	&amp;quot;label_Announced&amp;quot;: &amp;quot;Announced&amp;quot;, 	&amp;quot;label_ArmTime&amp;quot;: &amp;quot;Arm time&amp;quot;, 	&amp;quot;label_Armor&amp;quot;: &amp;quot;Armor&amp;quot;, 	&amp;quot;label_AutoZeroingTime&amp;quot;: &amp;quot;Auto zeroing time&amp;quot;, 	&amp;quot;label_Availability&amp;quot;: &amp;quot;Availability&amp;quot;, 	&amp;quot;label_Biochemical&amp;quot;: &amp;quot;Biochemical&amp;quot;, 	&amp;quot;label_Brochure&amp;quot;: &amp;quot;Brochure&amp;quot;, 	&amp;quot;label_Capacity&amp;quot;: &amp;quot;Capacity&amp;quot;, 	&amp;quot;label_Cargo&amp;quot;: &amp;quot;Cargo&amp;quot;, 	&amp;quot;label_ChargeTime&amp;quot;:...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{&lt;br /&gt;
	&amp;quot;label_0ToMax&amp;quot;: &amp;quot;0 to max&amp;quot;,&lt;br /&gt;
	&amp;quot;label_0ToScm&amp;quot;: &amp;quot;0 to scm&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Ammo&amp;quot;: &amp;quot;Ammo&amp;quot;,&lt;br /&gt;
	&amp;quot;label_AmmoPerShot&amp;quot;: &amp;quot;Ammo use&amp;quot;,&lt;br /&gt;
	&amp;quot;label_AmmoSpeed&amp;quot;: &amp;quot;Muzzle velocity&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Announced&amp;quot;: &amp;quot;Announced&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ArmTime&amp;quot;: &amp;quot;Arm time&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Armor&amp;quot;: &amp;quot;Armor&amp;quot;,&lt;br /&gt;
	&amp;quot;label_AutoZeroingTime&amp;quot;: &amp;quot;Auto zeroing time&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Availability&amp;quot;: &amp;quot;Availability&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Biochemical&amp;quot;: &amp;quot;Biochemical&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Brochure&amp;quot;: &amp;quot;Brochure&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Capacity&amp;quot;: &amp;quot;Capacity&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Cargo&amp;quot;: &amp;quot;Cargo&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ChargeTime&amp;quot;: &amp;quot;Charge&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Claim&amp;quot;: &amp;quot;Claim&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Class&amp;quot;: &amp;quot;Class&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Clothing&amp;quot;: &amp;quot;Clothing&amp;quot;,&lt;br /&gt;
	&amp;quot;label_CommunitySites&amp;quot;: &amp;quot;Community sites&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ConceptSale&amp;quot;: &amp;quot;Concept sale&amp;quot;,&lt;br /&gt;
	&amp;quot;label_CooldownTime&amp;quot;: &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
	&amp;quot;label_CoolingRate&amp;quot;: &amp;quot;Cooling rate&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Cost&amp;quot;: &amp;quot;Cost&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Crew&amp;quot;: &amp;quot;Crew&amp;quot;,&lt;br /&gt;
	&amp;quot;label_CrossSection&amp;quot;: &amp;quot;CS&amp;quot;,&lt;br /&gt;
	&amp;quot;label_CrossSection_desc&amp;quot;: &amp;quot;Cross Section (CS) is a type of vehicle emission. It is determined by the shape and material of the vehicle hull.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_CrossSection_title&amp;quot;: &amp;quot;Cross Section signature&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Damage&amp;quot;: &amp;quot;Alpha damage&amp;quot;,&lt;br /&gt;
	&amp;quot;label_DamageBiochemical&amp;quot;: &amp;quot;☣️&amp;quot;,&lt;br /&gt;
	&amp;quot;label_DamageDistortion&amp;quot;: &amp;quot;〰️&amp;quot;,&lt;br /&gt;
	&amp;quot;label_DamageEnergy&amp;quot;: &amp;quot;⚡&amp;quot;,&lt;br /&gt;
	&amp;quot;label_DamagePerSecond&amp;quot;: &amp;quot;DPS&amp;quot;,&lt;br /&gt;
	&amp;quot;label_DamagePhysical&amp;quot;: &amp;quot;💪&amp;quot;,&lt;br /&gt;
	&amp;quot;label_DamageStun&amp;quot;: &amp;quot;💫&amp;quot;,&lt;br /&gt;
	&amp;quot;label_DamageThermal&amp;quot;: &amp;quot;🔥&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Damages&amp;quot;: &amp;quot;Damage&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Defense&amp;quot;: &amp;quot;Defense&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Development&amp;quot;: &amp;quot;Development&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Dimensions&amp;quot;: &amp;quot;Dimensions&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Distortion&amp;quot;: &amp;quot;Distortion&amp;quot;,&lt;br /&gt;
	&amp;quot;label_DistortionDecayDelay&amp;quot;: &amp;quot;Distortion decay delay&amp;quot;,&lt;br /&gt;
	&amp;quot;label_DistortionDecayRate&amp;quot;: &amp;quot;Distortion decay&amp;quot;,&lt;br /&gt;
	&amp;quot;label_DistortionHealthPoint&amp;quot;: &amp;quot;Distortion health&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Duration&amp;quot;: &amp;quot;Duration&amp;quot;,&lt;br /&gt;
	&amp;quot;label_EM&amp;quot;: &amp;quot;EM&amp;quot;,&lt;br /&gt;
	&amp;quot;label_EMDecayRate&amp;quot;: &amp;quot;EM decay&amp;quot;,&lt;br /&gt;
	&amp;quot;label_EMPRadius&amp;quot;: &amp;quot;EMP radius&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Effect&amp;quot;: &amp;quot;Effect&amp;quot;,&lt;br /&gt;
	&amp;quot;label_EffectiveRange&amp;quot;: &amp;quot;Effective range&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Electromagnetic&amp;quot;: &amp;quot;EM&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Electromagnetic_desc&amp;quot;: &amp;quot;Electromagnetic (EM) is a type of vehicle emission. It is determined by the power consumed by the vehicle.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Electromagnetic_title&amp;quot;: &amp;quot;Electromagnetic signature&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Emission&amp;quot;: &amp;quot;Emission&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Energy&amp;quot;: &amp;quot;Energy&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Engineering&amp;quot;: &amp;quot;Engineering&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ErrorChance&amp;quot;: &amp;quot;Error&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Expedite&amp;quot;: &amp;quot;Expedite&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ExpediteFee&amp;quot;: &amp;quot;Expedite fee&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ExplosionRadius&amp;quot;: &amp;quot;Explosion radius&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ExtractionLaserPower&amp;quot;: &amp;quot;Extraction laser power&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ExtractionThroughput&amp;quot;: &amp;quot;Extraction throughput&amp;quot;,&lt;br /&gt;
	&amp;quot;label_FiringRate&amp;quot;: &amp;quot;Firing rate&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Fuel&amp;quot;: &amp;quot;Fuel&amp;quot;,&lt;br /&gt;
	&amp;quot;label_FuelCapacity&amp;quot;: &amp;quot;Capacity&amp;quot;,&lt;br /&gt;
	&amp;quot;label_FuelDrainRate&amp;quot;: &amp;quot;Drain rate&amp;quot;,&lt;br /&gt;
	&amp;quot;label_FuelFillRate&amp;quot;: &amp;quot;Fill rate&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Galactapedia&amp;quot;: &amp;quot;Galactapedia&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Health&amp;quot;: &amp;quot;Health&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Height&amp;quot;: &amp;quot;Height&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Hull&amp;quot;: &amp;quot;Hull&amp;quot;,&lt;br /&gt;
	&amp;quot;label_HydrationEfficacyIndex&amp;quot;: &amp;quot;HEI&amp;quot;,&lt;br /&gt;
	&amp;quot;label_HydrogenCapacity&amp;quot;: &amp;quot;Hydrogen capacity&amp;quot;,&lt;br /&gt;
	&amp;quot;label_HydrogenIntake&amp;quot;: &amp;quot;Hydrogen intake&amp;quot;,&lt;br /&gt;
	&amp;quot;label_IR&amp;quot;: &amp;quot;IR&amp;quot;,&lt;br /&gt;
	&amp;quot;label_IgniteTime&amp;quot;: &amp;quot;Ignite time&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Infrared&amp;quot;: &amp;quot;IR&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Infrared_desc&amp;quot;: &amp;quot;Infrared (IR) is a type of vehicle emission. It is determined by the heat generated by the vehicle.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Infrared_title&amp;quot;: &amp;quot;Infrared signature&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Insurance&amp;quot;: &amp;quot;Insurance&amp;quot;,&lt;br /&gt;
	&amp;quot;label_InterdictionRange&amp;quot;: &amp;quot;Snare radius&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Inventory&amp;quot;: &amp;quot;Inventory&amp;quot;,&lt;br /&gt;
	&amp;quot;label_IssueCouncil&amp;quot;: &amp;quot;Issue council&amp;quot;,&lt;br /&gt;
	&amp;quot;label_JammerRange&amp;quot;: &amp;quot;Dampen radius&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Length&amp;quot;: &amp;quot;Length&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Loaner&amp;quot;: &amp;quot;Loaner&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Loaner_desc&amp;quot;: &amp;quot;Granted to player when that vehicle is unavaliable in game (e.g. gameplay bugs, not flight ready, etc.).&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Loaner_title&amp;quot;: &amp;quot;Loaner vehicle&amp;quot;,&lt;br /&gt;
	&amp;quot;label_LockTime&amp;quot;: &amp;quot;Lock time&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Lore&amp;quot;: &amp;quot;Lore&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Mass&amp;quot;: &amp;quot;Mass&amp;quot;,&lt;br /&gt;
	&amp;quot;label_MaxSpeed&amp;quot;: &amp;quot;Max speed&amp;quot;,&lt;br /&gt;
	&amp;quot;label_MaxTo0&amp;quot;: &amp;quot;Max to 0&amp;quot;,&lt;br /&gt;
	&amp;quot;label_MaximumAngle&amp;quot;: &amp;quot;Max angle&amp;quot;,&lt;br /&gt;
	&amp;quot;label_MaximumCoolingRate&amp;quot;: &amp;quot;Cooling rate&amp;quot;,&lt;br /&gt;
	&amp;quot;label_MaximumForce&amp;quot;: &amp;quot;Max force&amp;quot;,&lt;br /&gt;
	&amp;quot;label_MaximumRange&amp;quot;: &amp;quot;Max range&amp;quot;,&lt;br /&gt;
	&amp;quot;label_MaximumVolume&amp;quot;: &amp;quot;Max volume&amp;quot;,&lt;br /&gt;
	&amp;quot;label_MiningLaserPower&amp;quot;: &amp;quot;Mining laser power&amp;quot;,&lt;br /&gt;
	&amp;quot;label_MisfireTemperature&amp;quot;: &amp;quot;Misfire temperature&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Modes&amp;quot;: &amp;quot;Modes&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierCatastrophicChargeRate&amp;quot;: &amp;quot;Catastrophic charge rate&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamage&amp;quot;: &amp;quot;Damage&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenBiochemical&amp;quot;: &amp;quot;☣️&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenBiochemical_desc&amp;quot;: &amp;quot;Modify the biochemical damage taken.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenBiochemical_title&amp;quot;: &amp;quot;Biochemical damage resistance&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenDistortion&amp;quot;: &amp;quot;〰️&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenDistortion_desc&amp;quot;: &amp;quot;Modify the distortion damage taken.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenDistortion_title&amp;quot;: &amp;quot;Distortion damage resistance&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenEnergy&amp;quot;: &amp;quot;⚡&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenEnergy_desc&amp;quot;: &amp;quot;Modify the energy damage taken.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenEnergy_title&amp;quot;: &amp;quot;Energy damage resistance&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenPhysical&amp;quot;: &amp;quot;💪&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenPhysical_desc&amp;quot;: &amp;quot;Modify the physical damage taken.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenPhysical_title&amp;quot;: &amp;quot;Physical damage resistance&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenStun&amp;quot;: &amp;quot;💫&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenStun_desc&amp;quot;: &amp;quot;Modify the Stun damage taken.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenStun_title&amp;quot;: &amp;quot;Stun damage resistance&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenThermal&amp;quot;: &amp;quot;🔥&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenThermal_desc&amp;quot;: &amp;quot;Modify the Thermal damage taken.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDamageTakenThermal_title&amp;quot;: &amp;quot;Thermal damage resistance&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierDuration&amp;quot;: &amp;quot;Duration&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierExtractionEfficiency&amp;quot;: &amp;quot;Efficiency&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierExtractionLaserPower&amp;quot;: &amp;quot;Extraction laser power&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierFireRecoilStrength&amp;quot;: &amp;quot;Recoil&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierInertMaterials&amp;quot;: &amp;quot;Inert materials&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierLaserInstability&amp;quot;: &amp;quot;Laser instability&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierMiningLaserPower&amp;quot;: &amp;quot;Mining laser power&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierOptimalChargeRate&amp;quot;: &amp;quot;Optimal charge rate&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierOptimalChargeWindowSize&amp;quot;: &amp;quot;Optimal charge window&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierRadius&amp;quot;: &amp;quot;Radius&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierResistance&amp;quot;: &amp;quot;Resistance&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierSalvageSpeed&amp;quot;: &amp;quot;Speed&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierShatterDamage&amp;quot;: &amp;quot;Shatter damage&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierSize&amp;quot;: &amp;quot;Size&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModifierSoundRadius&amp;quot;: &amp;quot;Noise&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Modifiers&amp;quot;: &amp;quot;Modifiers&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ModuleSlots&amp;quot;: &amp;quot;Module slots&amp;quot;,&lt;br /&gt;
	&amp;quot;label_NutritionalDensityRating&amp;quot;: &amp;quot;NDR&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Occupancy&amp;quot;: &amp;quot;Occupancy&amp;quot;,&lt;br /&gt;
	&amp;quot;label_OfficialSites&amp;quot;: &amp;quot;Official sites&amp;quot;,&lt;br /&gt;
	&amp;quot;label_OpticsMagnification&amp;quot;: &amp;quot;Magnification&amp;quot;,&lt;br /&gt;
	&amp;quot;label_OptimalRange&amp;quot;: &amp;quot;Optimal range&amp;quot;,&lt;br /&gt;
	&amp;quot;label_OtherSites&amp;quot;: &amp;quot;Other sites&amp;quot;,&lt;br /&gt;
	&amp;quot;label_OverheatTemperature&amp;quot;: &amp;quot;Overheat temperature&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Overview&amp;quot;: &amp;quot;Overview&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Physical&amp;quot;: &amp;quot;Physical&amp;quot;,&lt;br /&gt;
	&amp;quot;label_PitchRate&amp;quot;: &amp;quot;Pitch rate&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Pledge&amp;quot;: &amp;quot;Pledge&amp;quot;,&lt;br /&gt;
	&amp;quot;label_PledgeStore&amp;quot;: &amp;quot;Pledge store&amp;quot;,&lt;br /&gt;
	&amp;quot;label_PortCount&amp;quot;: &amp;quot;Port count&amp;quot;,&lt;br /&gt;
	&amp;quot;label_PortSize&amp;quot;: &amp;quot;Port size&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Portfolio&amp;quot;: &amp;quot;Portfolio&amp;quot;,&lt;br /&gt;
	&amp;quot;label_PowerDraw&amp;quot;: &amp;quot;Power draw&amp;quot;,&lt;br /&gt;
	&amp;quot;label_PowerOutput&amp;quot;: &amp;quot;Power output&amp;quot;,&lt;br /&gt;
	&amp;quot;label_PowerToEM&amp;quot;: &amp;quot;PWR per EM&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Presentation&amp;quot;: &amp;quot;Presentation&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ProjectilePerShot&amp;quot;: &amp;quot;Projectile&amp;quot;,&lt;br /&gt;
	&amp;quot;label_QA&amp;quot;: &amp;quot;Q\u0026A&amp;quot;,&lt;br /&gt;
	&amp;quot;label_QuantumCapacity&amp;quot;: &amp;quot;Quantum capacity&amp;quot;,&lt;br /&gt;
	&amp;quot;label_QuantumFuelRequirement&amp;quot;: &amp;quot;Consumption&amp;quot;,&lt;br /&gt;
	&amp;quot;label_QuantumRange&amp;quot;: &amp;quot;Quantum range&amp;quot;,&lt;br /&gt;
	&amp;quot;label_QuantumSpeed&amp;quot;: &amp;quot;Quantum&amp;quot;,&lt;br /&gt;
	&amp;quot;label_QuantumTravelDisconnectRange&amp;quot;: &amp;quot;Exit distance&amp;quot;,&lt;br /&gt;
	&amp;quot;label_QuantumTravelRange&amp;quot;: &amp;quot;Range&amp;quot;,&lt;br /&gt;
	&amp;quot;label_QuantumTravelSpeed&amp;quot;: &amp;quot;Speed&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Released&amp;quot;: &amp;quot;Released&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ResistanceTemperature&amp;quot;: &amp;quot;Temperature&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Resistances&amp;quot;: &amp;quot;Resistances&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Retired&amp;quot;: &amp;quot;Retired&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ReverseSpeed&amp;quot;: &amp;quot;Reverse speed&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Role&amp;quot;: &amp;quot;Role&amp;quot;,&lt;br /&gt;
	&amp;quot;label_RollRate&amp;quot;: &amp;quot;Roll rate&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ScmSpeed&amp;quot;: &amp;quot;Scm speed&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ScmTo0&amp;quot;: &amp;quot;Scm to 0&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Series&amp;quot;: &amp;quot;Series&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ShieldHealthPoint&amp;quot;: &amp;quot;Shield health&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ShieldPointRegeneration&amp;quot;: &amp;quot;Regen rate&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ShieldRegenDelay&amp;quot;: &amp;quot;Regen delay&amp;quot;,&lt;br /&gt;
	&amp;quot;label_SignalType&amp;quot;: &amp;quot;Tracking signal&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Size&amp;quot;: &amp;quot;Size&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Size_game_desc&amp;quot;: &amp;quot;In-game size is the vehicle size that CIG uses in game. It is referred by CIG both numerically and alphabetically.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Size_game_title&amp;quot;: &amp;quot;In-game size&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Size_shipmatrix_desc&amp;quot;: &amp;quot;Ship Matrix size is the vehicle size that CIG uses on the pledge store and ship matrix. It might not match the in-game size and can be outdated for flight ready vehicles.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Size_shipmatrix_title&amp;quot;: &amp;quot;Ship Matrix size&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Specifications&amp;quot;: &amp;quot;Specifications&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Speed&amp;quot;: &amp;quot;Speed&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Standalone&amp;quot;: &amp;quot;Standalone&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Standalone_desc&amp;quot;: &amp;quot;[[Standalone pledge]]s are pledge packages that do not contain the game. Original price is shown in the brackets if it is different than the currnet price.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Standalone_title&amp;quot;: &amp;quot;Standalone pledge price&amp;quot;,&lt;br /&gt;
	&amp;quot;label_StartCoolingTemperature&amp;quot;: &amp;quot;Cooling temperature&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Stowage&amp;quot;: &amp;quot;Stowage&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Stun&amp;quot;: &amp;quot;Stun&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Subtype&amp;quot;: &amp;quot;Subtype&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Tags&amp;quot;: &amp;quot;Tags&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Temperature&amp;quot;: &amp;quot;Temperature&amp;quot;,&lt;br /&gt;
	&amp;quot;label_TemperatureToIR&amp;quot;: &amp;quot;°C per IR&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Thermal&amp;quot;: &amp;quot;Thermal&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ThermalEnergyOutput&amp;quot;: &amp;quot;Heat output&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Trailer&amp;quot;: &amp;quot;Trailer&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Type&amp;quot;: &amp;quot;Type&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Universe&amp;quot;: &amp;quot;Universe&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Uses&amp;quot;: &amp;quot;Uses&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Warbond&amp;quot;: &amp;quot;Warbond&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Warbond_desc&amp;quot;: &amp;quot;[[Warbond pledge]]s are available at a discount as they are available for cash only and cannot be acquired using any amount of [[store credit]]. Original price is shown in the brackets if it is different than the currnet price.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Warbond_title&amp;quot;: &amp;quot;Warbond pledge price&amp;quot;,&lt;br /&gt;
	&amp;quot;label_WhitleysGuide&amp;quot;: &amp;quot;Whitley&amp;#039;s Guide&amp;quot;,&lt;br /&gt;
	&amp;quot;label_Width&amp;quot;: &amp;quot;Width&amp;quot;,&lt;br /&gt;
	&amp;quot;label_YawRate&amp;quot;: &amp;quot;Yaw rate&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ZeroingRange&amp;quot;: &amp;quot;Zeroing range&amp;quot;,&lt;br /&gt;
	&amp;quot;label_ZeroingRangeIncrement&amp;quot;: &amp;quot;Zeroing range increment&amp;quot;,&lt;br /&gt;
	&amp;quot;label_actions_find_item_text&amp;quot;: &amp;quot;Powered by Universal Item Finder&amp;quot;,&lt;br /&gt;
	&amp;quot;label_actions_find_item_title&amp;quot;: &amp;quot;Find item in game&amp;quot;,&lt;br /&gt;
	&amp;quot;label_data_source&amp;quot;: &amp;quot;Data source&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_bomb&amp;quot;: &amp;quot;Bomb&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_cargo.small&amp;quot;: &amp;quot;Commodity&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_cargogrid&amp;quot;: &amp;quot;Cargo grid&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_accessory_eyes&amp;quot;: &amp;quot;Eyewear&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_arms.heavy&amp;quot;: &amp;quot;Arms armor&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_arms.light&amp;quot;: &amp;quot;Arms armor&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_arms.medium&amp;quot;: &amp;quot;Arms armor&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_backpack&amp;quot;: &amp;quot;Backpack&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_backpack.personal&amp;quot;: &amp;quot;Backpack&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_helmet&amp;quot;: &amp;quot;Helmet&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_helmet.heavy&amp;quot;: &amp;quot;Helmet&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_helmet.light&amp;quot;: &amp;quot;Helmet&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_helmet.medium&amp;quot;: &amp;quot;Helmet&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_legs.heavy&amp;quot;: &amp;quot;Legs armor&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_legs.light&amp;quot;: &amp;quot;Legs armor&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_legs.medium&amp;quot;: &amp;quot;Legs armor&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_torso.heavy&amp;quot;: &amp;quot;Torso armor&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_torso.light&amp;quot;: &amp;quot;Torso armor&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_torso.medium&amp;quot;: &amp;quot;Torso armor&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_undersuit&amp;quot;: &amp;quot;Undersuit&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_armor_undersuit.heavy&amp;quot;: &amp;quot;Undersuit&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_clothing_feet&amp;quot;: &amp;quot;Footwear&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_clothing_hands&amp;quot;: &amp;quot;Gloves&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_clothing_hat&amp;quot;: &amp;quot;Headgear&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_clothing_hat.heavy&amp;quot;: &amp;quot;Headgear&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_clothing_hat.light&amp;quot;: &amp;quot;Headgear&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_clothing_hat.medium&amp;quot;: &amp;quot;Headgear&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_clothing_legs&amp;quot;: &amp;quot;Legwear&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_clothing_legs.heavy&amp;quot;: &amp;quot;Legwear&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_clothing_legs.light&amp;quot;: &amp;quot;Legwear&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_clothing_legs.medium&amp;quot;: &amp;quot;Legwear&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_clothing_torso_0&amp;quot;: &amp;quot;Shirt&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_clothing_torso_1&amp;quot;: &amp;quot;Outerwear&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_clothing_torso_1.heavy&amp;quot;: &amp;quot;Outerwear&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_clothing_torso_1.light&amp;quot;: &amp;quot;Outerwear&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_char_clothing_torso_1.medium&amp;quot;: &amp;quot;Outerwear&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_container.cargo&amp;quot;: &amp;quot;Cargo pod&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_cooler&amp;quot;: &amp;quot;Cooler&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_dockingcollar&amp;quot;: &amp;quot;Fuel nozzle&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_drink.bottle&amp;quot;: &amp;quot;Drink&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_drink.can&amp;quot;: &amp;quot;Drink&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_emp&amp;quot;: &amp;quot;EMP generator&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_externalfueltank&amp;quot;: &amp;quot;Fuel pod&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_food.bar&amp;quot;: &amp;quot;Food&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_food.box&amp;quot;: &amp;quot;Food&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_food.consumable&amp;quot;: &amp;quot;Food&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_food.harvestable&amp;quot;: &amp;quot;Food&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_food.junk&amp;quot;: &amp;quot;Food&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_food.plant&amp;quot;: &amp;quot;Food&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_food.sachet&amp;quot;: &amp;quot;Food&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_food.tin&amp;quot;: &amp;quot;Food&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_fps_consumable&amp;quot;: &amp;quot;Consumable&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_fps_consumable.hacking&amp;quot;: &amp;quot;Cryptokey&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_fps_consumable.medical&amp;quot;: &amp;quot;Medical consumable&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_fps_consumable.medpack&amp;quot;: &amp;quot;Medical consumable&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_fps_consumable.oxygencap&amp;quot;: &amp;quot;Medical consumable&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_fuelintake.fuel&amp;quot;: &amp;quot;Fuel intake&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_fueltank.fuel&amp;quot;: &amp;quot;Fuel tank&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_inventorycontainer.cargo&amp;quot;: &amp;quot;Container&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_item&amp;quot;: &amp;quot;Item&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_jumpdrive.jumpdrive&amp;quot;: &amp;quot;Jump module&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_lifesupportgenerator&amp;quot;: &amp;quot;Life support generator&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_mainthruster.fixedthruster&amp;quot;: &amp;quot;Main thruster&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_manneuverthruster.fixedthruster&amp;quot;: &amp;quot;Fixed maneuver thruster&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_manneuverthruster.flexthruster&amp;quot;: &amp;quot;Flex maneuver thruster&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_manneuverthruster.jointthruster&amp;quot;: &amp;quot;Joint maneuver thruster&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_miningmodifier.gun&amp;quot;: &amp;quot;Mining module&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_misc&amp;quot;: &amp;quot;Miscellaneous item&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_misc.harvestable&amp;quot;: &amp;quot;Harvestable item&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_missile.missile&amp;quot;: &amp;quot;Missile&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_missile.torpedo&amp;quot;: &amp;quot;Torpedo&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_missilelauncher.missilerack&amp;quot;: &amp;quot;Missile rack&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_powerplant.power&amp;quot;: &amp;quot;Power plant&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_quantumdrive&amp;quot;: &amp;quot;Quantum drive&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_quantumfueltank.quantumfuel&amp;quot;: &amp;quot;Quantum fuel tank&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_quantuminterdictiongenerator&amp;quot;: &amp;quot;Quantum enforcement device&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_radar.midrangeradar&amp;quot;: &amp;quot;Radar&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_salvagehead&amp;quot;: &amp;quot;Salvage head&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_salvagemodifier&amp;quot;: &amp;quot;Scraper module&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_salvagemodifier.salvagemodifier_tractorbeam&amp;quot;: &amp;quot;Tractor beam&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_seatdashboard&amp;quot;: &amp;quot;Dashboard&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_selfdestruct&amp;quot;: &amp;quot;Self destruct&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_shield&amp;quot;: &amp;quot;Shield generator&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_towingbeam&amp;quot;: &amp;quot;Towing beam&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_tractorbeam&amp;quot;: &amp;quot;Tractor beam&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_turret.ballturret&amp;quot;: &amp;quot;Weapon mount&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_turret.canardturret&amp;quot;: &amp;quot;Weapon mount&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_turret.gunturret&amp;quot;: &amp;quot;Weapon mount&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_turret.missileturret&amp;quot;: &amp;quot;Missile turret&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_turret.nosemounted&amp;quot;: &amp;quot;Weapon mount&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_turretbase.mannedturret&amp;quot;: &amp;quot;Manned turret&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_weaponattachment&amp;quot;: &amp;quot;Weapon attachment&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_weaponattachment.barrel&amp;quot;: &amp;quot;Barrel attachment&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_weaponattachment.bottomattachment&amp;quot;: &amp;quot;Underbarrel attachment&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_weaponattachment.ironsight&amp;quot;: &amp;quot;Optics attachment&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_weaponattachment.magazine&amp;quot;: &amp;quot;Magazine&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_weaponattachment.utility&amp;quot;: &amp;quot;Multi-Tool attachment&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_weapondefensive.countermeasurelauncher&amp;quot;: &amp;quot;Countermeasure launcher&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_weapongun.gun&amp;quot;: &amp;quot;Gun&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_weapongun.rocket&amp;quot;: &amp;quot;Rocket pod&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_weaponmining.gun&amp;quot;: &amp;quot;Mining laser&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_weaponpersonal.gadget&amp;quot;: &amp;quot;Gadget&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_weaponpersonal.grenade&amp;quot;: &amp;quot;Grenade&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_weaponpersonal.knife&amp;quot;: &amp;quot;Knife&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_weaponpersonal.large&amp;quot;: &amp;quot;Shouldered weapon&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_weaponpersonal.medium&amp;quot;: &amp;quot;Stocked weapon&amp;quot;,&lt;br /&gt;
	&amp;quot;label_itemtype_weaponpersonal.small&amp;quot;: &amp;quot;Sidearm weapon&amp;quot;,&lt;br /&gt;
	&amp;quot;label_productionstate_active_for_squadron_42&amp;quot;: &amp;quot;Active for Squadron 42&amp;quot;,&lt;br /&gt;
	&amp;quot;label_productionstate_active_for_squadron_42_desc&amp;quot;: &amp;quot;The vehicle is mentioned to be in development for Squadron 42, but is not avaliable in the Persistent Universe.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_productionstate_active_production&amp;quot;: &amp;quot;Active production&amp;quot;,&lt;br /&gt;
	&amp;quot;label_productionstate_active_production_desc&amp;quot;: &amp;quot;Development, designers, and QA work from start to finish on the vehicle.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_productionstate_flight_ready&amp;quot;: &amp;quot;Flight ready&amp;quot;,&lt;br /&gt;
	&amp;quot;label_productionstate_flight_ready_desc&amp;quot;: &amp;quot;The vehicle can fly/drive with full operations including physics, interactions, systems, fuel, cargo, and more.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_productionstate_in_concept&amp;quot;: &amp;quot;In concept&amp;quot;,&lt;br /&gt;
	&amp;quot;label_productionstate_in_concept_desc&amp;quot;: &amp;quot;Artists and designers determine the concept look, 3D renders, and functional design for a vehicle.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_productionstate_in_lore&amp;quot;: &amp;quot;In lore&amp;quot;,&lt;br /&gt;
	&amp;quot;label_productionstate_in_lore_desc&amp;quot;: &amp;quot;The vehicle is mentioned in lore only.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_productionstate_long_term_production&amp;quot;: &amp;quot;Long term production&amp;quot;,&lt;br /&gt;
	&amp;quot;label_productionstate_long_term_production_desc&amp;quot;: &amp;quot;Development work is planned and added to the Roadmap.&amp;quot;,&lt;br /&gt;
	&amp;quot;label_quick_facts&amp;quot;: &amp;quot;Quick facts&amp;quot;,&lt;br /&gt;
	&amp;quot;label_upload_image&amp;quot;: &amp;quot;Upload image&amp;quot;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Fecsmith</name></author>
	</entry>
</feed>